Tag Archives: cia

2010 Cocoa Beach Retreat: “Loco in Cocoa” Audio

I arrived home late last night after spending a fun couple of days teaching 120 excited college students in Cocoa Beach, FL.

The lessons presented centered around the theme of maximizing our impact for Christ.

As promised, here is the audio and related materials from the 2010 Cocoa Beach Retreat:

  1. Wes Woodell – Maximum Impact: Defining Moments (50:42) PowerPoint; Video 1
  2. Wes Woodell – Maximum Impact: Greatest Commands pt. 1 (64:31) PowerPoint; Handout; Video 2
  3. Wes Woodell – Maximum Impact: Greatest Commands pt. 2 (73:45) PowerPoint

This weekend was a blessing to me … very encouraging. Before leaving Saturday afternoon, I had the¬†privilege¬†of witnessing one of the students being baptized in the ocean … what a great note to end on. ūüôā

Florida has a very active campus ministry community. What a blessing it has been and is continuing to be!

For more sermons, visit the westcoastwitness.com Sermon Archive.

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Humans vs. Zombies plus Your Campus Ministry: Students are Dying to Get Involved

Campus ministers – I have an event idea for you that will cause your university administration to get lots and lots of complaints.

“Why in the world¬†would I be interested in hosting an event that garners lots of complaints?!?” you ask.

Trust me, you want the complaints – the more the merrier. The complaints are your friend.

What event idea am I talking about? A campus-wide game known as¬†Humans vs. Zombies (or HvZ for short)- that’s what I’m talking about.

Humans vs. Zombies is a¬†phenomena currently sweeping the nation’s college campuses (check out Bobby Ross Jr’s blog about it and this story from¬†The Washington Post). It’s basically a¬†gigantic game of tag made up of hundreds of participants (i.e. college students).

The rules are simple: in order to play, students must register by the deadline on the local game organizer’s custom website (provided by the national HzV organization). Registrants are then assigned a number that they’re required to right down and hold on to. As soon as the registration deadline is passed, the game starts.

The organizers (which you could be)¬†are tasked with selecting a small number of registrants (2 or 3) to act as “OZs,” or “Original Zombies.” Everyone else starts out as a “human.” Once the game starts, humans are required to identify themselves by wearing a red bandana tied around their arm, and the zombies’ objective is to turn the humans into zombies by “feeding” on them (all they have to do to “feed”¬†is tag them).

The original zombies have¬†an advantage in the beginning of the game because nobody knows who they are when the game starts (they don’t have to identify themselves for the first hour or two of the game). Once a human becomes a zombie by being tagged, they have to¬†stop wearing¬†their¬†bandanna¬†on their¬†arm¬†instead wearing it on¬†their head¬†Rambo-style to identify themselves as a zombie (the OZs also have to wear a¬†bandanna¬†on their head after the first couple of hours when their covert time runs out).

But wait … it gets better. Humans have the ability to defend themselves¬†if they’re carrying a¬†“weapon.” If a zombie is coming after them, they can throw a wadded up pair of socks (i.e. a zombie grenade) at them, or shoot them with a nerf gun (if school administration says nerf guns are okay to use). If they score a hit, the zombie is out for fifteen minutes giving the human¬†time to run away.

Zombies must “feed” – that is, tag a human – every 48 hours or they “starve” and are permenantly¬†out of the game (zombies tend to be very motivated to tag humans because of this).

When a zombie¬†“kills” a human (tags them), they’re required to take the registration number from the¬†human they’ve tagged and enter it in to the host’s HvZ website. Once the kill is registered, the¬†tagged person’s¬†status goes from “human” to “zombie” on the website (so everyone knows who’s who – this game is much too large for the honor system).

Game organizers have the ability to determine where the game can be played and what areas are off limits. The game is always limited to the college campus Рoff campus is considered out of bounds Р but certain areas on campus can be designated as safe zones (for instance, the inside of campus buildings can be designated as safe zones, but anywhere outside on campus is a play zone Рgame moderators determine this ahead of time).

I know what you’re thinking … “Yeah, that sounds like fun, Wes, but an afternoon game of tag can’t be that cool!”

Yeah, maybe an afternoon game of tag wouldn’t be that cool, but this is far from an afternoon game of tag … an HvZ game normally lasts for 4 to 7 days – 24 HOURS A DAY – an often starts at midnight on the first day.

That’s right – if you’re a human and decide to venture outside of your dorm room at 4am to wash your stinky undershorts, there may be a zombie lurking in the bushes just waiting to jump out and and “eat” you. You’d better go to the laundry room armed! Better yet, you’d better take some buddies who are still human with you, and they’d better have their zombie grenades and nerf guns on them because outside is dangerous!

Seriously though –¬†normal, everyday campus life turns into an adventure when you’re playing HvZ.

It’s not uncommon to see groups of twenty or so humans roaming campus in the middle of the night with their nerf guns and wadded up socks “zombie hunting,” and it’s also not uncommon to see a human getting chased across the quad in the middle of the day by a group of a dozen zombies. It’s unsafe for humans and zombies alike to venture out alone!

During the play time organizers can create special¬†missions,¬†add corresponding¬†events, whatever –¬†organizers are¬†encouraged to get creative with this.

Now you’re saying, “Okay Wes, that sounds pretty cool,¬†but let’s go back to what you said in the beginning … you said this game will cause my school’s administration to get all kinds of complaints! Why would I be interested in a game that will cause the administration to get hassled?!?”

Good question, but¬†as my friends who’ve hosted the game have told me,¬†the complaints¬†are¬†nothing but¬†a good thing. Why? Because the complaints won’t come from people annoyed you’re playing HvZ on campus – no siree. The complaints will come from people who really, really want to play HvZ (after they see how much fun it is) but missed the deadline to register and aren’t allowed!

I’m serious – this has already happened to two college minister friends of mine (Clint Hill – CIA Corpus Christi, TX; Lynn Stringfellow – CIA Tampa, FL) who hosted this game on their campuses. Their school administrators were flooded with complaints from people upset they weren’t allowed to play!

The result in both instances? The school admins asked each campus ministry leader to organize another round of this game later in the year and offered to pay to advertise it so everyone on campus would know about it and be able to register in time. Honest – this happened on two campuses independent of each other!

Both ministries had several hundred students participate in HvZ with them the first time, but they’re expecting more like a couple of thousand¬†in the future¬†with their school¬†administrations’ help!

As they put it, hosting this event has been the best advertisement for their campus ministry they’ve ever had.¬†One minister said 25 visitors showed up to his weekly campus Bible study because the¬†students¬†learned about their ministry and made friends with ministry members through playing HvZ. This game has also lead to individual Bible studies, and I’ll leave it up to you to decide whether playing a game where people pretend to be zombies that can lead to Bible studies is a good thing or a bad thing. :p

If you’re a campus minister blessed with a student organization, I encourage you to arrange for your¬†club to host HvZ on your campus. Use it as a tool for your ministry members to build relationships with the students you interact with through the game. It may sound silly, but it’s really bearing fruit for those that have (check out this article written for¬†The University of South Florida’s¬†school paper – good ink).

If you’re interested in hosting a game, go here to get the details¬†about what’s involved, and if you’re a campus minister who would like to talk to¬†my friends who’ve already hosted this game, leave a comment expressing your desire to speak with them and I’ll see about putting you in touch.

It’s all about connecting people with Jesus, folks. We oughta use whatever¬†tools available to us¬†within reason¬†to connect people to Him – even silly games like this one.

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